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Issue DateTitleAuthor(s)
6The Development of Blended Learning System by Using Gamification Based Learning to Enhance the Mathematics Problem Solving Skills and Connection Skills to Real Life for Primary schoolsSuchanya Yuangklang; สุชัญญา เยื้องกลาง; Thanadol Phuseerit; ธนดล ภูสีฤทธิ์; Mahasarakham University. The Faculty of Education
12The Development of an Instructional Research-based Learning Model Propel by Gamification Using to Enhance Lifelong Learning Behavior and Thinking Skills Development of Community College StudentsAnong Lordkaew; อนงค์ หลอดแก้ว; Chaiyot Ruangsuwan; ไชยยศ เรืองสุวรรณ; Mahasarakham University. The Faculty of Education
19Development of blended learning management and Gamification to computational thinking skills in the course of technology (computing science)for Mathayomsuksa 4 StudentsDutsadee Srisongmuang; ดุษฎี ศรีสองเมือง; Hemmin Thanapatmeemamee; เหมมิญช์ ธนปัทม์มีมณี; Mahasarakham University; Hemmin Thanapatmeemamee; เหมมิญช์ ธนปัทม์มีมณี; hemmin.t@msu.ac.th; hemmin.t@msu.ac.th
13The development of Science learning activities in World and Changing by using learning activities base on the 5Es of inquiry-based learning with Gamification techniques for Matthayomsuksa 2 studentsPannarai Bantaokul; พรรณราย บรรเทากุล; Titiworada Polyiem; ฐิติวรดา พลเยี่ยม; Mahasarakham University. The Faculty of Education