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Browsing by Subject Gamification
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Showing results 1 to 4 of 4
Issue Date
Title
Author(s)
12
The Development of an Instructional Research-based Learning Model Propel by Gamification Using to Enhance Lifelong Learning Behavior and Thinking Skills Development of Community College Students
Anong Lordkaew
;
อนงค์ หลอดแก้ว
;
Chaiyot Ruangsuwan
;
ไชยยศ เรืองสุวรรณ
;
Mahasarakham University. The Faculty of Education
19
Development of blended learning management and Gamification to computational thinking skills in the course of technology (computing science)for Mathayomsuksa 4 Students
Dutsadee Srisongmuang
;
ดุษฎี ศรีสองเมือง
;
Hemmin Thanapatmeemamee
;
เหมมิญช์ ธนปัทม์มีมณี
;
Mahasarakham University
;
Hemmin Thanapatmeemamee
;
เหมมิญช์ ธนปัทม์มีมณี
;
hemmin.t@msu.ac.th
;
hemmin.t@msu.ac.th
6
The Development of Blended Learning System by Using Gamification Based Learning to Enhance the Mathematics Problem Solving Skills and Connection Skills to Real Life for Primary schools
Suchanya Yuangklang
;
สุชัญญา เยื้องกลาง
;
Thanadol Phuseerit
;
ธนดล ภูสีฤทธิ์
;
Mahasarakham University. The Faculty of Education
13
The development of Science learning activities in World and Changing by using learning activities base on the 5Es of inquiry-based learning with Gamification techniques for Matthayomsuksa 2 students
Pannarai Bantaokul
;
พรรณราย บรรเทากุล
;
Titiworada Polyiem
;
ฐิติวรดา พลเยี่ยม
;
Mahasarakham University. The Faculty of Education